History of the Zombie-IGR
There is no one who could scare the same as a zombie. Seriously, vampires with an eternal confrontation with werewolves lost their former charm, evil spirits from the underworld are more likely annoying than scares, and the motivation of alien invaders are so funny and predictable that you cannot look at them without pity. Not that zombies are cold corpses that have neither motivation, nor ambitions, nor compassion. Give them only a fresh portion of human and brains, but they will still have little. Forever hungry creatures that will always remain popular among both moviegoers and players. Zombie, is this the most fertile topic for fasting? Yes, and in vain that my login is residentl4d? Let’s plunge headlong into the theme of computer and video games with zombies.
In 1989, Ubisoft developed (I don’t know for sure, but possible) the first zombie game under the logical name Zombi. Personally, I found nothing about the game, like the game itself, but with accurate confidence I can say that it is.
Zombies Ate My Neighbors 1993 was a game of excellent quality and, perhaps, you will like it now. The meaning of the game is to save all the neighbors (victims) on the map. After the last neighbor is saved, the door is materialized directly from the air with access to the next level. If any neighbor is killed by monsters, then at the next level they (neighbors) will be one less. With successful salvation of all victims over the next few levels, their number will increase again. If the player did not have time to save anyone, then the screen floods with blood and comes Game Over. There are 55 levels in the game (48 main and 7 bonus). Weapons and objects are chosen and used by the player only at his discretion (the exception is a hamburger, which immediately restores part of his health). Radar (in the version for SNES may be disconnected) shows the position of the closest living neighbors. Looting is one of the main classes in the game, along with extermination of evil spirits. Rummage abandoned houses and apartments, rummaging in other people’s cabinets, boxes and nightstands is vital for obtaining useful things and new weapons. Also, as they move, the player will have to rummage in garbage tanks, amphoras, chests and piles of sand. In addition to the usual movement by locations, the player is also the opportunity for other methods of movement: 1) trampoline – trampolines are needed to overcome barriers;2) reservoir – swimming under water makes it impossible to use objects or weapons.
When we hear the word “zombie”, https://nalcascasino.co.uk/ what game comes to mind? I think 70 percent of you will say Resident Evil. A series rich in games is a father and almost the standard of the genre “Survival Horror”. The released on March 22, 1996, she struck the players with her atmosphere, and it is not surprising that after 2 years a sequel followed. I don’t see any sense to write about the resident, because everyone has already watched the story of the series from Halperov, and besides, laziness is still too lazy.
July 23, 1996 laid the foundation for the cult series of first -person shooters, Quake. In the role of a brave soldier, we exterminated the hordes of evil spirits, among which zombies also appeared. In Quake, they had a feature of dying only from a grenade or rocket.
The genre of rail juster also picked up zombies as enemies. House of the Dead was released in 1997. In the game we were tied to a monorail and rolled from point A to B. And, no matter how hard it is to understand, along the way we shot a zombie. Personally, I have the most remembered for the dwarf zombies from the enemies, I like him, dear.
From 1999 to 2001, a series of mods for Half-Life called They Hunger came out. Half-Life also came out for the sequel to Zombie Panic! Source.
2005 turned out to be rich in the exit of the zombie. Let’s go in order.
Land of the Dead: Road to Fiddler’s Green and Deadhunt represent the first -person shooters and have one significant difference from each other: in the first project there is a plot. By mechanics, these games resemble Killing Floor or Left 4 Dead.
On Stubbs The Zombie in “Rebel Without a Pulse” we will dwell on a little more detail. The beginning of the 60s. In the fictional town of Pankbouul, the zombie Edward “Stubbs” Stubblefield wakes up. Edward – the unsuccessful commander was killed in 1933 during the Great Depression Otis Mandayy, after the latter came home and caught Stubbs with his daughter Maggie Mandy. Disflating his musket into it, he buried Stubbs under the place that is now called Panchboule. Nine months later, Maggie gave birth to Andrew Mandia, who became a successful industrialist in the future, and laid the city of Punchbuul. In the game we are given a unique opportunity to play zombies. Of course, now there is Left 4 Dead and Resident Evil 6 with zombie modes, but here the whole story is dedicated to one zombie. In Stubbs The Zombie, we can arrange a real zombie apocalypse, and a wonderful gameplay and skillful combination of satire and drama makes this game one of the best.
The cult series of slasers Capcom, Devil May Cry, with the release of DMC from Ninja Theory gained a huge number of new fans. And here are zombies? No. Here the publisher comes into business. In 2006, Capcom released the first game from a series of DEAD RISing zombies. In the game, we take a hammer, a baton, a chainsaw or something else and cut a zombie, hordes of all the corners of the “sand” world of the game. At the moment, two games have been released from the series and the third part has been announced as an exclusive for Xboxone. Trailers are wonderful.