Refined The Sims.
How it all started? And all this went from the very first part, published in the distant 2000. Already 7 months after the release of the game, they released an addition, including uncontrollable characters, such as death with a scythe that comes to the dead Sims, or a sad clown that comes to the characters suffering from depression. That subsequent games have already included initially. It was also with several additions, for example, “The Sims: Hot Date” included the opportunity to go to the city, sit in a cafe and dance.
The impudence grew
But, most likely, by the time they did the second part and turned on most of the gameplay things, they decided that you can try to sell the same DLC for the second time, and did not lose.
One of such indicative additions is pets, which was then cut out in each part and sold again. For the first Sims, the addon came out, “The Sims: Unleashed” included the opportunity to get pets: cats and dogs. Then, already for the second SIMS, DLC “pets” are released, which add all the same cats, dogs and other animals. But the company of EA seemed to be few, that the same content can be sold several times and they came up with such a thing as catalogs. Catalogs themselves are not large additions that added new objects, clothes and furniture for the game corresponding to a particular topic (for example, Christmas) without making significant changes to the “game world”. Their price was approximately 300 for the catalog and 500 for additions, and the game itself is still, about 500. Total, in total we have 6200 rubles for all content for this game. In total, for the second part of Sims, 20 additions were released, taking into account the catalogs. Against 7 from the first part.
The scale is growing
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But it was only “probing the soil” to understand whether young girls are ready to pay for the same thing several times. Then it was only worse.
On March 2, 2009 came and the third part of this “dairy cow EA” appeared to the world. Yes, the moment is indisputable that the difference between the second and the third part is huge. Here you have a whole open world without a download screen, here you have a buried graphon and an increased amount of music. But in all this there is another change, in comparison with the last version, the number of various kinds of DLS and catalogs increased. In the total amount of them, 20 were gained and, apparently, the EA seemed to be not enough, and they decided to come up with how to squeeze a penny from young gamersch, and they were born from them to sell cities that can either be purchased for sypindues, or buy a box with a key inside, which had to be entered on the official website of The Sims 3, after which the city became available for loading and installing into the game in the game. The city also includes a small number of exclusive items. So, if you add them to the calculated figure, it turns out to get all the content for a third of the sims you need to purchase 30 additions of different weights. If we calculate the price of all DLCs, catalogs and cities, then we get a figure of 19200 rubles.
Apogee of impudence
But these things have already passed, how are things now? The release of the 4th and last, at the current moment, part of the series was not found unambiguously. On the one hand, we were given much more opportunities for setting up our blanch and gave him a much larger range of emotions, taught his multitasking (he already learned to shit to the toilet and read the book). But on the other hand, they simplified the construction of the house and cut out the opportunity to configure the landscape of the game space, which the connoisseurs of this series did not like this series. In addition, they cut out an open world from the game, so you have to look at the download screen again when you want to take a walk in the park.
Well, okay. All these nuances of the game are not so worried about us now. How is it with the “milking” of devoted fans? And here everything is the best, for EA, of course. At the time of writing this blog, 24 additions came out. Say that there are not so many? Yes, but this is not all that happened yet. As, for example, the “Seasons”, nomading from part to part and some normal travels. But even in this situation, in order to get acquainted with all content together, you will have to dump 17,000, forever wooden, rubles.
So, not only for the game they cut out the already added content and sell it again, so they are trying to come up with a different name every time. In the second part, they came up with catalogs, in the third part, the loaded cities were added, and for this part they added gaming sets, which are game packages or limited add -on versions that expand the gaming gameplay in a specific, narrow theme. But God would with him, with the name, EA could think of the fact that the addition can be divided and sold, like two different content. It would be so simple if you could buy and immediately enjoy the product you have received, but one DLC does not work if you have not bought DLC, which came out earlier. And I say now about pets.
In Sims 2 and in Sims 3 there was one addition “pets”. There were not only dogs and cats, but a number of other small animals (hamsters, parrots, etc.d, and in the third there were even horses). The addition of the “cat and dogs” does not include all this content, but it costs 1499 rubles. They cut it out and made a separate catalog “My first pet”, which costs 499 rubles.
Similar situation with DLC about travel. In the 2nd Sims there was an addition to the “Party”. Full and quite interesting. In the 3rd Sims, there were two additions to the “Adventure World” “Paradise Island” and both there were a lot of content to study. In the 4th Sims, two disabled people “on a campaign” 999rub were published., where in fact there is no content and there is practically nothing to explore there and the “adventure in the jungle” 999 rubles., where the content is still not much.
What we have?
The conclusion is simple and concise. Ea- scum! For so many years, they learned how to accurately and slightly pump money out of the players for several years, and the people are also satisfied, on average, for DLC on methasritic, about 70/100. And these methods each time become more and more impudent. In this regard, I have a question why they screwed up with Star Wars: Battlefront II? If they already have such a worked out scheme and not only on the sims, the same Battlefield as they could rush like that? If you are not lazy, then answer this question to me in the comments.
And on this I will say goodbye to you. Thank you all who read it to the end. You are good people ^^